ODEScript Demo

Download

odescriptdemo-2007-04-19.zip [44M]

Therein lies Windows, Intel Mac, and Intel Linux binaries. The Linux ones were build on Ubuntu 6.10, your mileage may vary with other distributions.

Engine? Physics?

What you're looking at is a combination of the Open Dynamics Engine (ode.org) and Torque Game Engine (garagegames.com). I can't take much credit for either, but combining the two has been a personal project of mine for... well, a long time, now.

Videos

There are some youtube videos here, here, here, and here
The videos don't really do it justice.

FAQ

Q: I go to start mission, and am presented with a bunch of choices. Which do I want?
A: Stronghold

Q: How do I do anything?
A: Hold down C in-game for a little physics UI. It has sensible defaults set up. Click "Add Rock".

Q: How do I do a little more?
A: Hold down V for some presets. The water chain preset is broken

Q: What do I do now?
A: Run around in the game. Shoot rocks. It's a demo of the physics code I've been working on, not any kind of real game with goals.

Q: I used the preset KorkChain, but the balls don't seem to follow him around, as much as getting stuck on the ground
A: In the UI you get holding down C, go into "Contact", and decrease the "ContactMu" slider. "Mu" is a short word for "Friction".

Q: The mouse is the wrong way up! What sort of backward idiot are you?
A: Open starter.fps/client/scripts/default.bind.cs, scroll down to this and change the - to a +:
function pitch(%val)
{
   $mvPitch -= getMouseAdjustAmount(%val);
}


Gary "ChunkyKs" Briggs
chunky@icculus.org